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Thanks Elderad for the support and suggestion. I feel very strongly that SOMETHING needs to be implemented to deter habitual Crafter killing. Mining is a tedious task and being completely vulnerable and defenseless against an attack is demoralizing. Frustrating when hours of collecting the resources necessary to build your character’s skills are lost in an instant.
Other classes are not as dependent upon using one skill to raise another. For example, need to raise mining to gather enough ores to raise blacksmithing and tinkering. Same for lumberjacking. Need to harvest a TON of logs for carpentry, bowcraft/fletching, tinkering.
Not fair that one CANNOT protect the resources that have taken such a long time to accumulate and are vital to building a Crafter.😒
That’s my rant about this.