› General › General Board › Mage Class › Reply To: Mage Class
- Topics - 7
- Replies - 39
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- Apprentice
- ★★★
Two suggestions: int mods and casting from books.
Int mods: currently, strength and dexterity mods are high value because they directly translate into more survivability and faster attack speed = more damage output. Intelligence mods, on the other hand, are useless because int does nothing for a mage (except larger mana pool which doesn’t really matter – at least not enough to wear int mods on your gear).
One suggestion is to have intelligence impact spellcasting in some way, either by simply increasing damage, or by reducing spell delay/casting speed (e.g. time beween casting until target reticle appears), or some other variant. Just make it worthwhile. Strength suffers from diminishing returns (up to a point; going from 400 to 410 str doesn’t matter much for your survivability) while dexterity is always a strong stat (400 -> 410 dex is as much a damage increase as 130 -> 140). Do something similar for int mods.
Earth, necro and holybooks can only be used while stationary. If you run while casting e/n/h spells you instantly get interrupted. Aligning these with how normal spellbooks work would make them more feasible, i.e. allowing running while casting but have to stop to target.