Skills
- Alchemy
- Evaluating intelligence
- Inscription
- Item identification
- Magery
- Meditation
- Resisting spells
- Spirit speak
Bonuses
- Bonuses in all their specialized skills.
- Deals increased damage with spells.
- Penetrates 3% magic protection per class level.
- Can wear leather armor without receiving magic penalty.
- Gains intelligence quicker.
- Can use Black, Quarter and Gnarled staffs without skill for it, damage and hit chance will check for class level instead.
Penalties
- Can’t wear studded/bone/ringmail/chainmail/platemail armor, shields and items with strength modifiers.
- Deals less melee damage.
- Takes increased melee damage.
- Gains strength slower.