Hot-fix 25-07-20

We will be doing a hot-fix to address some of the issues players were getting with the latest changes.

Change-log:

Improvements:
– Hidden Class and Lvl information from tool-tip.
– GM items now have green names.
– Equipment damage rating by name color now has these categories:
     normal color (blue/green) 100-75%.
     yellow 75-50%.
     orange 50-25%.
     red under 25%.
– You will now always use the correct tool for repairs (blades for bows, carpentry for staffs etc).
– Reduced wear rate on weapons to 1% and armor to 10% (1/10th of previous values).

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Scheduled Maintenance 24-07-20 7:00-7:30pm

We will be doing some maintenance and applying our latest patch.

We will be rolling out mega-clilocs (see screenshot below) in this patch. You will need to

download

this file and place it in your Ultima Online folder. Overwrite when asked. The Installer has also been updated.

These new clilocs will show class based information. This means a Mage will see different details than a Ranger or Thief. The new systems will also be making use of these mega-clilocs and useful information will be displayed accordingly.

Change-log:

Bug-fixes:

– Fixed an issue where custom houses didn’t get teleporters*. (Contact staff to have them added).
– Fixed a bug where RPers would get renamed after participating in Color Wars.
– Fixed a bug where Staff members would also get killed after Color Wars ended.
– Fixed a bug where bards couldn’t heal themselves anymore.
– Fixed a bug where verses were not affecting the bard itself.
– Deadly Sure Strike Shurikens will no longer poison players inside a No PK area.
– Fixed a bug with slayer hitscripts creating broken weapons.
– Fixed a bug where you could control more creatures than the cap limit allows.
– Fixed a bug where personal powerhour wouldn’t stop properly and displayed a negative time remaining message.
– Personal Powerhour will now properly reset every week.
– Fixed an issue where cooking wouldn’t consume ingredients properly.
– Fixed an issue where Noble and Animal Trainers couldn’t be snooped.
– Fixed a bug where you could drink poison potions inside safe zones to get back an empty bottle.
– Fixed a bug with guild colours not giving the correct colour.

New:
– Added a static housing system. Staff can now sell static houses.
– Trashcan now takes 1 minute to destroy stuff. To retrieve your items simply open the trashcan by double clicking.
– Megaclilocs (itemdetails) have been added.
– Item tooltip is now colorized according to durability.
– Item repair has been improved:
Repairing items now takes Materials according to the item (logs, ingots, hides)
Much like mending oils the better the quality of the material, the more it’ll repair.
Higher quality items are harder to repair (GM and Artifact have a penalty)
Crafters have a bonus to the amount of material required for repairs.
No more chance of item upgrades during repair.
Will only destroy an item if it’s already at 1hp, but will damage and destroy materials on failure.
Weapon durability now affects it’s damage if it’s below 50%.

Improvements:
– Half-resources Powerhour now checks for half materials at the start of the craft.
– Moved CW kegs next to cannons.
– When you Join Color Wars your items will now be placed inside of a bag in your bank.
– Improved all CW loadouts to be more like the Tournament.
– Improved .setph command. It now tells you which Powerhour you are in when used.
– Increased max Magically controlled pets to 5.
– Mount Stones take Rebirth potions to revive the mount. They don’t require you to be in a town/home anymore (same as other mounts).
– Forensic Evaluation now gives a bonus to skinning corpses for every point over 100.
– Poison now counts for Loot Lottery during events.
– Equipment will now receive proper damage and will need to be repaired more often. Take note of the color of your gear.

Crafter:
– Retort, Oils, and Amalgam systems added (see below for details).

Bard:
– Reduced Bardic Boulder damage.
– Fixed Party check on Bard Songs.
– Fixed an issue with Life Balance Verse.
– Removed the debug messages from the Beastal Bond verse.
– Fixed an issue where bard would get stuck in casting.

*Teleporters are available for these custom houses:
– Two-Story Large Log Cabin (5 teleporters)
– Two-Story Plaster Manor (4 teleporters)
– Two-Story Thatched Manor (6 teleporters)
– Four-Story Stone and Plaster House (1 teleporters)
– Large Stone Manor (8 teleporters)
– Three-Story Double House (4 teleporters)
– Three-Story Stone Villa (2 teleporters)
– Marble Tower (5 teleporters)
– Three-Story Large Plaster Manor (4 teleporters)
– Three-Story Oriental House (2 teleporters)

*Retort, Oils and Amalgams (Refining stuff):
This system allows crafters to enhance and refine gear.
Crafters will have access to a new piece of equipment (a Retort) which can be purchased from the Vanity Shop.
With this tool you can combine certain reagents with materials to create the following items:

Mending Oil
Materials:
10 Brimstone
10 Ingots/Hides/Logs of any kind

The Mending Oil will take on the quality of the material used and use it to repair any piece of equipment.
Oils have 100 “charges” and the repair effectiveness of each charge will depend on the quality of both the Oil and the Equipment.
Mending Oil is non-stackable (due to charges and quality)

Refining
Alloy:(metal equipment)
10 Bloodspawn
10 Ingots

Varnish:(wood equipment)
10 Daemon Bone
10 Logs

Compound:(leather armor)
10 Bat Wings
10 Hides

Refining items will take the quality of the material used and you can use it to increase the quality of weapons and armor.
Your chance of refining depends on the quality of the Refining Item and the Equipment. You cannot refine GM items or Artifacts.
On Success it’ll increase the equipment quality by 0.1 (that’s the equivalent of 2.5% damage or AR)
On a failure three things can happen:
5%: Completely destroy the item
15%: Reduce item quality by 0.2
30%: Reduce item quality by 0.1

*Note: This only works on crafted items.

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Hot-fix 07-07-20

Due to some issues with personal Powerhour and Bard’s not able to cast on themselves we have decided to do an emergency fix. Below are the changes that have been applied. While we try to keep the hot-fixes to a minimum sometimes they are unavoidable. We hope you appreciate the work that goes into it and we apologize for the inconvenience!

Change-log:

Bug-fixes:
– Fixed an issue where custom houses didn’t get teleporters*. (Contact staff to have them added)
– Fixed a bug where RPer’s would get renamed after participating in Color Wars.
– Fixed a bug where Staff members would also get killed after Color Wars ended.
– Fixed a bug where bards couldn’t heal themselves anymore.
– Fixed a bug where verses were not affecting the bard itself.
– Deadly Sure Strike Shurikens will no longer poison players inside a No PK area.
– Fixed a bug with slayer hit-scripts creating broken weapons.
– Fixed a bug where you could control more creatures than the cap limit allows.
– Fixed a bug where personal Powerhour wouldn’t stop properly and displayed a negative time remaining message.
– Removed the debug messages from the Beastal Bond verse.

Improvements:
– Half-resources Powerhour now checks for half materials at the start of the craft.
– Moved CW kegs next to cannons.
– When you Join Color Wars your items will now be placed inside of a bag in your bank.
– Improved all CW load-outs to be more like the Tournament.
– Improved .setph command. It now tells you which Powerhour you are in when used.
– Increased max Magically controlled pets to 5.
– Mount Stones take Rebirth potions to revive the mount. They don’t require you to be in a town/home anymore (same as other mounts).

Bard:
– Reduced Bardic Boulder damage.
– Fixed Party check on Bard Songs.
– Verse boosts now only work if the receiver is in the same party as the bard or if neither are in a party.

Notes:

* Teleporters are available for these custom houses:
– Two-Story Large Log Cabin (5 teleporters)
– Two-Story Plaster Manor (4 teleporters)
– Two-Story Thatched Manor (6 teleporters)
– Four-Story Stone and Plaster House (1 teleporters)
– Large Stone Manor (8 teleporters)
– Three-Story Double House (4 teleporters)
– Three-Story Stone Villa (2 teleporters)
– Marble Tower (5 teleporters)
– Three-Story Large Plaster Manor (4 teleporters)
– Three-Story Oriental House (2 teleporters)

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Scheduled Maintenance 03-07-20 7:00-7:30pm

We will be doing some maintenance and applying our latest patch.

Change-log:

Staff:
– Head Admin Grark decided to step down.
– Admin Amroth promoted to Head Admin.

Bug-fixes:
– Cleaned up and optimized a lot of Color Wars code.
– Fixed cannons.
– Fixed a bug where the vanity vendor wasn’t snoopable.
– Fixed a bug with spawn-points and custom NPC’s.
– Fixed a slayer script generation for weapons bug.
– Fixed a few loot generation bugs. Loot will be a bit more varied now.
– Fixed an issue where Holy bless would stack with Earth Bless.
– Fixed paralyze icons stuck for Astral Storm and Wraiths Breath.
– Fixed an issue with Hunting Powerhour.
– Fixed an bug where casting weapons would cast every time while you double casted with scrolls.

Game-play:
– Personal Powerhour should now reset every Monday.
– Boost messages show minute fractions.

User interface:
– Added Meditation buff icon while meditating.

Mage:
– Mages receive 20% more physical damage.

Warrior:
– Melee damage increased by 40%.

Powerplayer:
– Melee damage increased by 25%.

Thief:
– Melee damage increased by 35%.

Bard:
– Improved Songs target selection and validation.
– Added Book of Verses (new single target songs).

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Scheduled Maintenance 26-06-20 7:00-7:30pm

We will be doing maintenance to apply some necessary fixes to combat and skill-gain. Downtime should be within 30 minutes.

Change-log:

Bug-fixes:
– Fixed Nujelm renaming exploit.
– Fixed weapon, parry and tactics skill-gains.
– .online command now shows how long ago the player started playing instead of the amount of time played.
– Unstitching will no longer unstitch old items and give iron ingots. It will now terminate properly.

Gameplay:
– Reduced all Physical PvP damage by 30% and additionally reduced Archery damage by 30% for all classes.
– Lower strength poison will no longer overwrite higher level ones.
– Applied some fixes regarding cleanup and NPC’s to Color Wars.
– Shady Merchant is now roaming the wilderness again.

Bard:
– Bards can use ranged weapons again.
– Song of Fright is now enabled again.

Thief:
– Vanity Shop vendor snooping/stealing is set at 140 skill difficulty to bridge the gap between Thief(130) and Shady Merchant(150).

Items:
– Added a hitscript to blacksmith hammer.

Website:
– Added a page for the vanity shop to the info-vault.

Additional Notes:
– The new combat system continues to be improved every patch. Feel free to keep submitting your feedback.

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Hotfix 22-06-20

Due to an unforeseen issue with the latest patch we broke skill-gain for melee attacks. There was also an issue with ranged animations. Both have now been resolved.

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Scheduled Maintenance 21-06-20 10:00-10:15am

We will be applying some hot-fixes. Shard downtime will be 15 minutes.

Change-Log

Gameplay:
– Vanity Vendor can now serve multiple customers at the same time.
– Adjusted Vanity shop prices.
– Fixed a bug where Warrior, Thief and PP were doing too much damage with ranged attacks.
– Fixed a bug that was causing mobiles to attack twice at half speed but doing double single hit damage.

NPC:
– Reduced Tactics on Blama from 200 to 180.
– Reduced Tactics on Spectre from 200 to 70 and Swordsmanship from 175 to 75.
– Reduced Tactics on Troll Lord from 130 to 100 and Mace Fighting from 150 to 110.
– Reduced Tactics on Troll General from 150 to 110 and Mace Fighting from 150 to 100.
– Reducsed Tactics and Mace Fighting on low ranked Trolls.

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Scheduled Maintenance 20-06-20 1pm-2pm

We will be doing a bit of maintenance on the server and apply our latest patch that brings a lot of changes, as with all changes they are expected to cause issues. We have tested it as much as possible but additional fine-tuning is to be expected. Don’t hesitate to supply us with your detailed suggestions and feedback. 

Expected downtime is 1 hour.

New Systems:
– Rewritten physical combat system. 
– Added the Vanity Shop.
– Added Event Token distribution system.
– Reactivated Color Wars. 
– Unstitching (smelting for hides).
– Personal Power Hour system.

Change-log:

Gameplay:
– Vanity shop added. Use the vanity vendor in Ocllo to access it (south of the bank).
– QuestToken Distribution system has been added. This creates a lottery per Quest NPC which players will automatically enter when they deal enough damage to the NPC.
– Added Color Wars system again. Needs more testing to see if it works properly now. Prizes will be vanity tokens.
– Rewritten the combat system. Code has been optimized but will need to be fine-tuned.
– Fixed a bug with Armor absorption which hasn’t been working for a decade due to a bug with casting-armors. It would only calculate armor when you wore armor with an onhitscript.
– You can now use the command .setph to activate your own personal weekly powerhour.
– Fixed a bug with AoE not affecting NPC’s in NO-PK areas.
– Killing Guild Mates will no longer reduce Karma.
– Identify bag skill and INT requirement lowered from 110 to 100.
– Mage tourneybag now includes a proper identifed staff.
– PP tourneybag received some extra PP related items.
– Fixed an issue where flipped lockables were showing an incorrect difficulty rating.

Spellcasting:
– Fixed a bug where spellcasting in certain situations would get stuck.
– When you have Earth Blessing on you, you are no longer affected by the Curse(Circle 4) spell.
– Seraphim’s Will and Angelic Aura now affect creatures under your control.
– Balanced Astral Storm and Wraith’s Breath, both now take into account protections and skills to reduce your frozen time.
– Fixed a bug with buffs where the target was already under influence.
– Fixed an issue with Spellbind not working on some monsters. (Bosses are still immune).
– You can now use targeted beneficial spells in noPK areas again.

NPC:
– Shady Merchant has departed.
– Added lesser bosses (Can be found in the newbie dungeons).
– Balanced armor rating on NPC’s to compensate for the new changes in the combat system.
– Undead mare is now considered undead (was daemon before).
– Bosses will now be ejected if they enter player homes.
– Adjusted skinning for a couple bosses and added champions skinning.
– Increase loot amount for bosses and super bosses slightly.
– Fixed the Random name bug on Warrior for Hire.
– Reduced Mage Hunter ability to detect hidden.
– Fixed a bug where you could stable NPC’s that were controlled with the Control Undead spell.
– Legendary Hunter physical protection has been reduced from LVL 6 to 5.

Items:
– Added Omega Tokens to loottable.
– Fixed Earth Blessing stacking with Nagash’s Staff of Sorcery boost.
– Added Fireworks to Provisioner.
– Writing Desk now opens a container.
– Added Navar’s GM item.
– Warrior for Hire heart no longer gives a target cursor. Drag and drop the Heart on a High Priest to resurrect him. It can only be done 3 times.
– Added Rebirth Potion (Check alchemist book for ingredients). It allows you to res your own pets, a player or remove a resurrection counter from a Warrior For Hire heart.
– Nagash’s Staff of Sorcery now has a cooldown timer that shows how much time until it can be used again.
– Deadly Sure Strike Shurikens now has a cooldown timer that shows how much time until it can be used again.
– Increased loot chance on finding Resurrect and Eartquake scrolls. (lesser bosses also have a chance to drop these).
– Removed all Assassin weapons again. These weren’t meant to be in the game in this form.

Mage:
– Lowered the requirements for the Protections gump to 120 (boss) and 130 (superboss) when using Evaluating Intelligence.
– Totems now inherit stats from their master.
– You now will not cause any damage nor activate spell casting weapons that are not class weapons (I.E. Bows for mages).
– Elemental Fury damage has been reduced by 20%.

Thief:
– You now will not cause any damage nor activate spell casting weapons that are not class weapons (I.E. Bows for mages).

Bard:
– You now will not cause any damage nor activate spell casting weapons that are not class weapons (I.E. Bows for mages).
– Song of Fright has been disabled due to causing tons of debug logging. (It’s the reason why the shard has been lagging). Logfile was almost 100 GB.

Crafter:
– Unstitching kit has been added to the tailor NPC. This will only work on newly crafted leather items. It will break down the material and give back some hides (similar to smelting).
– Reduced the crafting time by 2 seconds for Spec crafters with Carpentry, Bowcraft/Fletching, Blacksmithing and Tinkering.

Combat:
Combat was bugged. There was an issue where Armor(AR) would only be calculated if you were wearing an armor piece with a “cast on hit” modifier on it.
This severe bug has been in the scripts since ZHP/ZHFantasia(POL095).
This lead us to completely debug the combat system (to find out what else is broken) and we came to the conclusion that it needed a complete rewrite.
Both Wintermute and myself have spent a great deal of time redesigning it from scratch.
This means that it’s now at a point where we feel that it’s ready for you guys to try it out. As with all new things there’s always a chance that things don’t work out the way they should.
Feel free to report any issues and we will sort them out if need be. We hope you will enjoy the new combat system as it makes it a bit more challenging and hopefully more rewarding.

So, what has changed in the new combat system?
– Made DEX and STR influence ranged damage, the latter counts twice as much since DEX already increases attack speed.
– Made STR influence melee damage.
– Thieves get skill bonus for ranged and Fencing weapons.
– Redesigned the Parry system where you will not automatically Parry (it was a 100% chance before).
– Because AR is now working on bosses they will be a bit tougher as well. Therefore loot has been slightly increased.
– Some creatures with ranged attack had their DEX reduced to account for the higher attack speed.

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