Seems like more teleporters are failing to work. I will restart the shard and see if that fixes it.Read More
There will be another 1 v 1 tournament this weekend on Saturday at 17:00 UTC time for anyone who would like to participate. Last week the prize was 220,000 gold and an event bag. I have had several more people contact me this time so the gold pot should be double if not more. There will be smaller prizes for 2nd and 3rd place. There will be another event bag rewarded to the player in first place.
The rules for this tournament have now changed:
1. All pets are allowed, granted you can demonstrate control well before the duel.
2. You are allowed a bless from a mage of your choice.
3. You are allowed potions, fish or any other consumables.
4. The current champion of the tournament is given a bi in the first round if there is enough players, Loki could skip the first round if there were 5 players total for example.
I will be restarting the shard to perform some server maintenance. Expected downtime should be around 10-20 minutes.Read More
Had to do an unscheduled maintenance due to lack of time in the near future to do it and that some stuff needed to be hotfixed.
Shard is now open again!
Weapons like axes should now correctly be two-handed again.
Recall runes from stealing should now be the correct graphics.
Drain/Blackrock weapons should now work in the pvp arena again.
You can no longer throw explosion potions in safe zones.
Slightly increased the drop chance of books.
Made GM weaps/armor drop rates more equal to eachother.
You can now find up to circle 8 for cast weapons/armors.
Slayer drops now have equal high chances of dropping.
All kinds of weapons can now be found on all bosses and not only super bosses.
Lowered chance of certain effect weapons to counteract the fact that it can be found on all bosses.
Removed the base mod certain spellcast items had to their chance of effect.
Removed the base mod certain spellcast items had to their circle.
Chance of effect on weapons/armor can now be up to 100%.
You can no longer steal/snoop monsters.
Mining/Lumberjacking will now tell you when your backpack is too full to mine/lumber more.
Fixed a bug that would allow the player to move after the target appeared as long as he moved back to the same location before casting.
Song of dismissal no longer effects mobiles in safe zones.
Remove curse should now allow the item to be purified
Merchants should now be less spammy.
Some monsters effects have been updated, tread carefully.
Auto release from jail should now work.
When jailed you should now get a message right away for how long your visit there will be.
Treasure maps are now out in the world again for all levels.
You can no longer place boats in any dungeons.
Fixed a bug with champion spawn that wouldn’t spawn the correct number of champion monsters.
Fixed a bug that wouldn’t allow different champion spawns.
Added a new champion spawn in the world, *BEWARE* this one is a lot harder than the first one.
Going to restart the shard 16/1-2019 18:00CET to add some updates, some updates requires extra work and therefore the shard will need longer downtime.
Shard is now online again!
As some people seem to think it’s fine to abuse stuff on this shard we decided that we will not be so lenient about it anymore. If you are found using a bug or try to bend the rules to your advantage you and everyone involved will be punished. We do not care about bullshit excuses and will punish you without questions. If you are not familiar with our rules we suggest that you read them now.
Karma/Fame will be reset on all players because of the reduced gains you can see in the list below. All gains are lowered while all losses remain the same.
Added creatures with poison hits to healing/veterinary.
Updated halberd of alcatraz speed info.
Added rainbow ostards taming difficulties.
Champion monsters can no longer be tamed.
Halberd of Alcatraz now hits faster, page if you want yours replaced.
Void weapons drain should now equal that of other drain weapons.
Drain/dispel weapons should no longer work in safe zones.
Intelligence gain have been increased for all skills.
Removetrap should no longer destroy the container in case someone have used detect hidden on it.
Magic lock is now usable on doors again, however not in guarded/safe areas.
Magic lock will now only lock doors for a certain duration determined by magery and spec of the caster.
You can now protect against sorcerers bane’s mana drain with water protection.
Disabled liche spell until I get the time to fix it.
Edited loot of newbie monsters for newbie dungeon.
Added razz to npcs.
Removed slimes chance of becoming a razz.
Fixed a bug that wouldn’t allow certain low level monsters to drop gold.
Blue slaad and mobs with same combat system as him no longer heals.
Added a newbie dungeon gate that doesn’t allow just anyone to enter, found in Britain SW of bank in the small “look-out” tower where you have the gate of life on top.
Added Newbie Dungeon as an area.
You should no longer be able to wear stuff that you aren’t supposed to wear as your classe.
Added NO-PK zones that won’t allow you to attack or target other players.
You can no longer directly attack players in safe zones.
You will now logout instant while in jail.
Karma/Fame gains are greatly reduced across the board.
Added our custom event prize to color wars.
Added certain commands to make it easier for staff.
Staffs can now see logged out players.
Fixed a bug that wouldn’t allow pages to be seen/deleted.
.chat should now show counsellors as [Staff] as well.
Added ways to make it possible for staff to run some events.
Had to restart the server to add a hotfix for houses that broke during the roof fix.
Changed the number of votes an election need to 5 instead of 15.
Two story log cabin and Sandstone patio houses should now be back to normal *might need to rebuild them*
Sorry for the inconvenience.Read More
Gonna restart the shard to add some updates, some updates requires extra work and therefore the shard will need longer downtime.
The shard is now online again!
Since it have been many requests about adding an infovault we finally took the time to add one, you should however always follow the in-game difficulty messages since they are a lot more accurate than any infovault can be. That being said there is stuff you can find on the infovault that you can’t find in-game so hopefully it will help some of you out! Feel free to suggest/report changes to the infovault on the forums suggestion board.
As you read the update list you will notice that we greatly reduced lower tier staff powers, this is because we are going to start to hire staff to some extent. Messaging us about wanting to become staff however will not get you anywhere, we know who we want to try out and we will be contacting them.
We have to decided to welcome Counselor Amroth and Head Admin Grark to our staff team as starters. If we feel the need to add more we will do so with time. As of this we want to remind you to stay respectful towards all ZH Omegas staff members, we are the ones taking care of the shard and you players on our free time so keep it nice!
Added Infovault to the website specific to Zuluhotel Omega, this is to complement the in-game difficulty messages we got on most skills, if you find something wrong or want something added feel free to message us.
Shrine lords are now spawned around the world.
Vortex minions will no longer drop target if it loses sight of them.
Added more static (random)boss spawns in the wilderness.
Mana drain/vampire and sorcerer’s bane now drain less mana when NPC’s cast them.
Britain, Trinsic, Vesper, Minoc and Cove now have more critters and townspeople
Added two new ostards, Rainbow ostard and Rainbow Frenzied Ostard only found in eggs.
Evaluating Intelligence will now show monsters protections when used on them, require 135 skill for bosses and 150 skill for super bosses.
You can now gain animal lore from tamed creatures as well.
Magery should no longer take reagents if you don’t have enough mana for the spell.
Making tamla potions should now work with “unspecced” greater heal potions.
Begging cd for each vendor is now 20 seconds, down from 60 seconds.
Farming will no longer bring up a destroy gump.
You can now destroy crops with botanic scissors.
Making bone armor during half-resource powerhour should now use half resources.
You can no longer shear resurrected animals.
Added some weather effects to the world.
Help menu now have an auto thaw and auto dispel function if you got bugged stats/freeze as a temporary solution until future fixes.
Fixed a bug with Dekeron’s Thunder that would make it cast air elemental instead of chain lightning, page if you want your replaced.
Fishing up bone armor of Terror should now properly be named “a magic bone armor”.
Fishing up One Handed Dart Thrower of Amroth should now properly be named “a magic Heavy Crossbow”.
Magic fish now weigh less.
Starting items are no longer newbiefied.
Poisoned cursed items will now poison the attacker.
Removed GM properties on elemental armors/weapons.
Changed graphics on dispel potions.
Rainbow ostards can now be found rarely in eggs.
Fixed a problem that wouldn’t allow the champion to spawn. (This was the hotfix the other day).
The champion will no longer spawn gold where you can’t reach it when killed.
You can no longer cut champion monsters.
Fixed a problem where a room wasn’t accessible in the Hidden Valley dungeon
Sorcerers bane should no longer block movement.
You can now cast bless, agility, strength, cunning and protection spells through reflect items.
Darkness spell now deals damage and have new graphic, darkness damage is based half on necro and half on earth.
Wall of stone and energy field can no longer be casted near dungeon teleporters.
House roofs should no longer be LOS from the ground.
You can no longer pickup items from houses/boats if you’re not in them.
Removed the .vote command.
Added .infovault command to bring you to the new info vault on the website from in-game.
.arm now lets you select disarm bag from the .arm gump.
.arm now have an option to auto disarm your currently equipped weapons before arming another set.
.cast now works with holy and song book as well.
.cast can now save up to 50 spells.
Monkey masks should no longer be created as skinning knifes.
All items in event reward bags should now be movable.
Greatly reduced the power of lower tier staff.
Added even more logging of staff activity.
Some examples of the reduced power for lower tier staffs:
Lower tier staff can no longer pick up/drop or double click items.
Lower tier staff no longer have any stats or skills.
Lower tier staff can no longer conceal themselves.
Lower tier staff can no longer create items/npc’s.
Lower tier staff can no longer go to/summon/teleport players, only way to go to a player is if the player page.
And much more.
The staff want to wish you a happy 2019 and we hope you will continue to enjoy the shard and have a wonderful time playing here!Read More