Roleplaying Rules
ABSOLUTELY no AFK macroing! No exceptions! If spoken to by Staff, you MUST respond.
Members must always remain “in character” at all times. There are plenty of other ways to communicate “Out of Character” by using Discord, .msg etc… If you really must use an out of character message use the [OoC] tag. Only do this if it’s absolutely necessary.
A Bio or Background story must be submitted and is subject to review by Staff before being accepted into the RPer Guild. Think this through carefully as this is the character you will be playing, although it’s expected that your character will grow and evolve as time goes on. It’s not required that you use “Thee and “Thou” unless this is part of your character’s story.
RPers will have their residences in the RPer town of Randorin. This unique town is exclusive to RPers and “Outsiders” are not welcome here, unless invited to some sort of “Special Occasion”. RPers at this time have no need for a house outside of Randorin. If circumstances change, (i.e no more available housing) or if your character role requires a different style of housing (like a cave for an Orc) you can ask Staff for a change of residence.
Mingling, trading, “adventuring” with Non-Members, “OUTSIDERS” is strongly discouraged and must be kept to the bare minimum. if you DO get involved in trade with “Outsiders” you MUST remain in character at all times! The idea is to depend on your fellow Guild members for trade, basic ingredients, supplies and hunting partners. Shopping at the Player Vendor Market, purchasing supplies from NPC’s is allowed.
To start there will be NPC’s in Randorin. Eventually some NPC’s will be phased out and replaced with Player ran Shops. For example Mage Shops will sell Potions, scrolls anything mage related. Crafters will sell their Wares according to the character they play (Clothing Shop, Furniture store, Barrel/Keg maker etc.)
Dumping items from another character onto your “RPer” is NOT allowed. You must be able to explain where you acquired an item if it comes into question. Bear in mind, Staff can check! Using your RPer character because of it’s Special Status as a mule to safely carry items for “Outsiders” is FORBIDDEN.
Rules can be added or adapted by Staff if a situation requires it.
You can choose to leave the RPer Guild at any time but you will lose the “Special” Status, access to Randorin, your residence and it’s contents, any “Special” RPer items that you have received and all items in your Bank Box. In short you will leave the RPer Guild naked, penniless with only your skills remaining. Once a Character leaves the RPer Guild, that Character will NOT be readmitted, however you may reapply with a New Character Bio.
Breaking these RULES will lead to immediate punishment POSSIBLY INCLUDING BANISHMENT OF YOUR RPER ACCOUNT!
Roleplayers have the following bonuses
- Starts with a level 1 class
- 50% Increased skill gain
- Cannot be harmed by non-RPers
- Have their own community/town/dungeon
Roleplayer have the following penalties
- Not allowed to macro
- Must remain in character at all times or use [ooc] tags when necessary
- Cannot kill others without good reason
- Interaction with non-RPers must be at a minimal.
- No trading between non-RPer characters.
Starting Items
Ranger
Armor:
- Full Leather Armor
Weapon:
- Swift Bow of Power
Misc:
- 500 Arrows
- 20 Fish Steaks
- 100 Raw Fish Steaks
- 1 Fishing Pole
- 100 Kindling
- 10 of each magic fish except for Cunning magic fish
- 2000 Gold Coins
Warrior
Armor:
- Full Platemail Armor
Weapon:
- Swift Spear of Power
- Swift Katana of Power
- Swift Kryss of Power
- Swift Mace of Power
Misc:
- 200 Bandages
- 20 Fish Steaks
- 10 Greater Heal Potions
- 5 Greater Cure Potions
- 2000 Gold Coins
Mage
Armor:
- Stygian Robe
Weapon:
- Gnarled Staff of Vanquishing
Misc:
- 20 Fish Steaks
- 10 Greater Heal Potions
- 100 Blank Scrolls
- 100 Empty Bottles
- 120 of each normal reagents
- 3000 Gold Coins
Thief
Armor:
- Full Leather Armor
Weapon:
- Swift Bow of Power
- Swift Spear of Power
- Swift Kryss of Power
Misc:
- 200 Arrows
- 20 Fish Steaks
- 100 Bandages
- 50 Normal Poison Potions
- 20 Greater Poison Potions
- 5 Deadly Poison Potions
- 10 Greater Heal Potions
- 5 Greater Cure Potions
- 2000 Gold Coins
Bard
Armor:
- Full Leather Armor
Weapon:
- Swift Shepherds Crook of Vanquishing
Misc:
- 1 Lute
- 20 Fish Steaks
- 20 Greater Heal Potions
- 4000 Gold Coins
Crafter
Armor:
- Full Leather Armor
Weapon:
- Expert’s Blacksmiths Hammer
Misc:
- 5 Shovels
- 1 Pickaxe
- 1 Saw
- 1 Tinkers Tools
- 2 Axes
- 20 Fish Steaks
- 3000 Gold Coins