Using arms lore on a weapon or armor piece will show you their damage, current hp, circle, chance of effect, poison level and armor rating.
When used on weapons with either a cast effect or poison level one of the following messages will show:
“The item has a chance of effect of (chance)%, effective at circle (circle).”
“The item has a permanent poison level of: X”
“The item has a temporary poison level of: X”
Higher arms lore will also increase exceptional items quality.
Damage | Message |
0-5 | might scratch your opponent slightly |
6-15 | would do minimal damage |
16-25 | would do some damage |
26-35 | would probably hurt your opponent a fair amount |
36-45 | would inflict quite a lot of damage and pain |
46-55 | would be a superior weapon |
Above 55 | would be extraordinarily deadly |
HP Condition | Message |
Below 20% | is falling apart. |
20% - 29% | is flimsy and trustworthy. |
30% - 39% | is somewhat badly damaged. |
40% - 49% | is rather battered. |
50% - 59% | is well used. |
60% - 69% | suffered some wear and tear. |
70% - 79% | is in fairly good condition. |
80% - 89% | is barely used, with a few nicks and scrapes. |
90% - 99% | is almost new. |
100% | is brand new. |
Armor rating | Message |
0 | offers no defense against attackers |
1-10 | provides almost no protection |
11-20 | provides very little protection |
21-30 | offers some protection against blows |
31-40 | serves as a sturdy protection |
41-50 | is a superior defense against attack |
51-60 | offers excellent protection |
Above 60 | is superbly crafted to provide maximum protection |