Are there meant to be boss mobs spawned in low level dungeons or is that just an unfortunate result of the world spawner?
Despise lvl 1 had a boss in yesterday that cast spells and wiped my noob warrior the moment his name appeared onscreen. I thought it odd but stayed near the entrance.
Now today in Covetous lvl 1 I got destroyed by “The Stomp”, ressed and ran back bypassing him in a dead-end passage only to run into a “Blama” on lvl 2
I really dont mind running into bosses in the wild, keeps me alert of my surroundings.. but in a low level dungeon it rather defeats the point. Surely it is not intentional to have them there as well? Would it be possible to exclude low level dungeons?
Theres been boss mobs in those locations since the start, and there’s a good amount of the playerbase that is routinely hitting those locations at this point. If anything, those of us doing lengthy hunt runs would like to see a few more added.
I believe there is a beginners dungeon in Brit at the guard post near the bank next to the bar.
Also, the island where the Valor shrine resides is a good place to do some hunting early on and build up some resources. Just try and get some protections up before you go there. A lot of spell-casting mobs.
Every shard I have ever played on had Boss type mobs in that dungeon. Whether it was a Behemoth, Golden Dragon, or Orc Brute. I don’t think they need to be removed. And it seems the boss spawns, spawn random bosses, so you rarely fight the same one repeatedly at a location.