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May 4, 2019 at 1:37 pm #3821chechuMember
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After playing for last month as a crafter, I can say I find bowcrafting not well defined according the skill requirements when doing an item and the logs difficulty, let me put examples of what I mean:
I’ll compare Bowcrafting with other crafter skills according to items, its crafting difficulties and a table regarding the difficult increase when using higher resources.
First of all let me put here the full resource table according to its difficulty (skill required to use them)
Purple Passion 50
Golden Reflection 59
Hard Ranger 65
Silver Leaf 110
Ice Rock 20
Black Dwarf 25
Dull Copper 30
Silver Rock 40
Dark Pagan 45
Old Britain 65
Red Elven 75
Ebon Twilight Sapphire 130
Dark Sable Ruby 130
Radiant Nimbus Diamond 140
New Zulu 150
Now I will go into more details for each skill in order to give a full and descriptive comparison with Bowcrafting.
Best way to train Capentry is doing Clubs. Clubs requires 99 skill and here’s the difficult increase when using other resources:
Purple Passion 111
Golden Reflection 113
Hard Ranger 115
Silver Leaf 126
Won’t go any further since with emerald you cap Carpentry.
Emerald Log difficulty: 118
Emerald Club defficulty: 128
Emerald Club difficulty > Emerald Log skill required (OK).
Best way to level Blacksmithy is crafting BreastPlate (this example is much closer to Bowcraft since Heavy X-Bows requires 80 skill, and BreastPlate does require 85 kill).
Here’s the difficult increase when using other resources when crafting BreastPlate:
Ice Rock 91
Black Dwarf 93
Dull Copper 95
Silver Rock 98
Dark Pagan 100
Old Britain 106
Red Elven 110
Will do until here to show the example.
Virginity Ore difficulty: 90
Virginity BreastPlate defficulty: 115
Virginity BreastPlate defficulty > irginity Ore difficulty (OK).
Let’s now go further with Bowcrafting.
First of all I don’t understand why arrows doesn’t give any skill gain when they require 114+ skill, they should give skill gain according not only for the skill requirement but for the resources required, in my opinion.
Ok, going into details when leveling bowcrafting, doing Heavy X-Bows, they require 80 skill. Here’s the difficult increase when using other resources when crafting heavy x-bows:
Purple Passion 92
Golden Reflection 94
Hard Ranger 96
Silver Leaf 107 -> threshold
Ok, here’s the main problem looking into this table. How can be higher the difficulty to use a resources (Stormteal log requieres 114 skill to be used), than the skill required to craft the item (StormTeal Heavy X-Bow requires 108 skill…)
This only has no sense but makes the leveling of this skill really really hard.
Leveling Bowcraft to 125 allowing you to use Crystal is something really hard. At 125 you will be able to USE Crystal, regarding log difficulty, but the Bowcrafting difficulty crafting Crystal Heavy X-Bows is 111, so, as you can imagine, getting gains with a difference of +14 skill is really hard, and it really has no sense that a item is easier to craft then the difficulty of the log itself.
This situation only happens with Bowcrafting, Tinkering is ok, even with Blank Scrolls or Key Rings, the skill difficulty is properly compensated with the logs/ores difficulty.
In my opinion this should be adapted, not just only to the skill gain, but following a normal logic of skill difficulty and log difficulty. The difficulty of crafting an item it should be never easier than the difficulty of the resource itself.
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