for fix

General Bugs / Suggestions for fix

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  • #3657
      • Topics - 3
      • Replies - 13
      • Total - 16
      • Neophyte

      1. Cursed items in skill alchemy do not give skill – , on the contrary, they remain boosting .
      2. I remind about the skill BOWCRAFT, does not swing on the creation of arrows.
      3. it is impossible to create an abbreviation of the guild from symbols of a designation, it is these signs that are of interest – @ # $ % ^ & *, etc.
      4. due to the properties of the Silver Hide skins, the protection of jewelry of Freaction has become unnecessary.
      5. Weapon mods – Spell suffixes weapons: Things that have the property of triggering magic. For example, a helmet has a 99% chance of firing – when firing about a person who has such a helmet, there is a 99% chance of triggering. When sparing two characters, this chance decreases and does not work as if fired.
      6. Why does the Incognito caste not work?
      7. Spear of Renah is a one-of-a-kind item. When other items fall out in loot, there is no resemblance to this item.
      When dressing this item you can use another one-handed weapon, but when using it is not active. That is, it works all the same.
      8. The weight of almost all items is greatly reduced, you can take with you a bunch of scrolls and other.
      The weight of fish, ore and logs did not go down, maybe a little worth lowering.
      9. There are many items on the server, the loot is good.
      There is a problem with the capacity of the bags, to maximize the capacity of the chests of the bags and other large items.

      I am not asking you to fix everything, just remind you that I noticed.

      As for the latest updates.

      PVP –
      magician dies for 1-2 any blow.
      Using a magician is reasonable only because of the buff.
      A thief is poisoning with a deadly poison for a huge amount of damage, the treatment of which is either fish or a bottle. Bandage treatment is not reasonable because of the impossibility of delaying all actions for 6 seconds.
      Cast is lowered, poison damage is not.
      All ranged weapon attacks act on visibility.

      Now they are involved in PvP: naked wars with pike, magician naked with the goal of using VAS AN ORT magic, bard naked with the goal of using a Song that is similar to Vas An Ort.
      A thief can be killed naked with one bow sent.

      I personally like the server, everything that has been done has been done with great difficulty, but still, the hunt will lead to a balance.

      a skeleton, Yai (Guild – a bucks)

        • Topics - 0
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        • Total - 1
        • Neophyte

        Same here I would like to add is that when using carpentry or other skill to create things(weapons,armor, etc.) – the complexity of production( that is,that bow from the middle tree view of the latter) – is the same.Although it is logical to assume that with an increase in the complexity of production,the price should also increase.Still I so and not understood,why start with logs bloodhorse the complexity of the production expands only on 1?How am I supposed to swing carpentry after 130,if you gain skill from the production of fire,ice and thunder arrows- just not even 0.1.I think it is necessary to process this point,increasing the complexity of production not by 1 unit but more.

        Further….By reducing the power of buffs,you have strengthened the already substantially imba class -thief.Now poison will kill even faster.Another no less interesting is the moment a thief with sewn 100 tactics so gets 5-6 LVL a warrior with his tactics and 150 150 perring,and sometimes even with the distance of the monitor.How is that possible?We visited so many places and actually played for 15 years-all were viewed the same trend of shooting all the characters,including mobs – in full force to only shoot when narodenia from the target at a distance of 4-5 tiles.If you shoot at close range,the damage is minimal.If further specified,until the damage is cut in proportion to the increase in the number of tiles.

        And in General, I noticed that the relevance of mining ore and wood -is not relevant.Something to achieve this,it is not bad it would be to cut the loot in blackrock and to add to the game the possibility of producing apart from the Exeption -and even Perfection(with a chance is so rare that 1 out of 100-150 would be commonplace).Perfect darkness for example,gave a chance to set a goal in Paralyze with a chance of 10% if I’m not mistaken(but the use of Freeaction made it impossible).Perfect Elven – worked as blackrock with even less success rate,but when passing- mana remained whole.The introduction of such things will make blackrock even more valuable,and all kinds of wood will be acutal for a very long time.The same story with ore and skins.The higher LVL Crafter and the number of skill-the more you give the perfect and damage.With the skins of the monsters were made not only boots and hats as you,but everything else that gave +magic efficiency and resists.
        I’m not saying how to do this,but simply suggest-that the entire game as we have,not over a month of playing on your server.Because everything is inflated,killing no one – to go and huntite for weeks,this is Pve.Because of this,interest is lost.If you need help on Perfect things or something else,contact us in the game.Many have seen proven things that on other servers without changing the mechanics – make the server more successful and long.We like you,we are ready to help – to interest,only added.
        Guild $ (Carl Cox)

          • Topics - 8
          • Replies - 43
          • Total - 51
          • Apprentice
          • ★★★

          I like the idea of low chance crafted stuff being powerful
          Not the blackrock part though ^^ never been a fan of blackrock
          But as it is armor makes no difference, steel mods and buffs give more ar than actual armor itself

          And to answer your question about Incognito. I’m sure it’s disabled so that cheaters can’t hide behind a fake name

            • Topics - 3
            • Replies - 13
            • Total - 16
            • Neophyte

            Staff see or no ???

              • Topics - 3
              • Replies - 13
              • Total - 16
              • Neophyte

              It seems to me that information about bosses who are called through the altar should be displayed on the game website.


                  Thanks for the feedback guys. Before we do another wipe we will be re-balancing the classes. We will be inviting some of the top players to help out with this. Until then please continue to add feedback. I will gather useful topics like this one and put them on the list.

                    • Topics - 7
                    • Replies - 25
                    • Total - 32
                    • Novice
                    • ★★

                    what type of Wipe is this going to be?

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