- This topic has 5 replies, 5 voices, and was last updated 3 years, 1 month ago by thatoneguy.
February 24, 2019 at 1:44 am #3094thatoneguyMember
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I’ve been considering why this was implemented vs. how it is defined, and the definition leaves a few open ends. I’ve been a little confused about some things, as well as some others I’ve talked to.
What does “Ghosting” mean? It basically means that placing a character in front of a dungeon or other spot to observe when someone is entering a place such as a dungeon is now illegal. By doing this you will be able to easily avoid confrontation with other players by abusing a second character as a dummy/ghost. Anyone caught doing this will receive a punishment.
* – placing a character in front of a dungeon or other spot to observe when someone is entering a place such as a dungeon
This means dead or alive, hidden or visible?
If I am playing a thief for the sole purpose of stealthing and sleuthing, even if I am not playing a character inside of said dungeon, or any other location, I am technically breaking the rules? If I have a character visibly camping and waiting in front of a dungeon for somebody to recall in, that’s breaking the rules no matter what, or–?
* – you will be able to easily avoid confrontation with other players by abusing a second character as a dummy/ghost
Well, is it really a dummy if you are actively playing both characters? I understand that the ability to run two clients provides a lot of opportunities that otherwise wouldn’t be available, but that’s kind of the breaks here. If it’s going to be a two client server, then two client advantages should come along with it.
I figured this rule was implemented specifically for characters that were dead, and weren’t reveal-able. My suggestion for this would be to just make all ghosts visible, war-mode or not. That way it would be impossible to run a dummy-ghost character that can spy without caveat. A thief can be revealed, so they aren’t really ghosting, they are using their relative skills to their advantage.
Quick scenario: A thief is hiding outside of a dungeon, and two others in his party are hidden and waiting inside. All three characters are being controlled by different individual people. Someone recalls in, the thief informs the other two, they PK the person who recalled in at ease with the preemptive knowledge, loot, and leave.
Is that illegal? Because if so, to be frank– that’s some pretty care-bear shit in my opinion. It eliminates a lot of the (albeit shady) redeemable fun-gameplay that otherwise could be going down and making things more interesting, especially when playing with groups.February 24, 2019 at 2:19 am #3096reireireiMember
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I’m not sure how long the timer is, but I’m pretty sure your ghost shows up war mode or not after a while?February 24, 2019 at 4:53 am #3097gaguMember
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“A thief can be revealed, so they aren’t really ghosting, they are using their relative skills to their advantage.”
If the thief is spec 5 it cannot be detected by anything from my understanding so far from the power of the specialized thief? I dunno about spec 4, so, thieves can technically do this without any repercussion or ever getting in danger, _if_ they’ve taken the time to just lvl a thief to place outside a dungeon.February 24, 2019 at 12:18 pm #3100DreamsAdministrator
It’s the intention you have that counts and the only judge of that will be staff and it doesn’t matter what excuse you got. It doesn’t even matter what location you are ghosting, as long as a staff thinks you are doing something to gain unfair advantages towards other players.
Punishment will be for everyone involved. No staff will not need any proof for punishing you.
To answer your question:
“A thief is hiding outside of a dungeon, and two others in his party are hidden and waiting inside. All three characters are being controlled by different individual people. Someone recalls in, the thief informs the other two, they PK the person who recalled in at ease with the preemptive knowledge, loot, and leave.”
This is considered camping and not ghosting, the intention is to wait for players to kill. Would it have been a thief standing outside a dungeon with the sole purpose of calling on his friends to kill it would be considered ghosting.
Since ghosting isn’t something you can define by an action since it’s the intention that counts, staff will decide if your intentions are pure or not. Any tries to bullshit your way out of it will only result in longer punishments.February 24, 2019 at 12:52 pm #3102spartacusMember
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How can u honestly ask this question lolMarch 22, 2019 at 1:45 am #3362thatoneguyMember
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Just giving this a bump since its relevant more than ever, and why not point out that I was honestly asking these questions to avoid things going off the rails like they seem to be now.
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