Item durability and repair

General Bugs / Suggestions Item durability and repair

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  • #1046
    lonewolf
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      • Journeyman
      • ★★★★

      Creating topics is hard. I’ve attempted to post this several times and now it says my topic titles already exists even though they don’t… 😀

      Before I start, a few assumptions I’ve made:
      – Bad repairs (“your careless work makes it a little weaker.”) reduces item’s max durability with at least 1 point.
      – Exceptional repairs (system message saying something about improving the quality of the item) increases item’s max durability with about 1 point.
      – When you have reduced an item’s durability far enough with bad repairs it will have very low max durability and thus turn orange-named VERY fast and eventually break completely as you repair it increasingly often and eventually reduce it’s max durability to 1 or 0.

      Is there any way to restore an item’s durability other than hoping for the rare cases of “exceptional repairs”?

      I have a one-handed weapon that breaks down into the orange-name range in a couple of dungeons’ worth of hunting (after latest update, was even faster before) and I’ve had pretty bad luck repairing it compared to other items. As lv5 crafter with 150 bs and 150 lore every attempt.

      Is this just supposed to be a natural item decay? Or could maybe exceptional repairs be a bit more common for high level crafters? Or some other way to repair max durability maybe.

      For GM weapons I think it’s not really an issue because you will likely find a replacement long before the durability runs out, but for exceptionally rare random-affix rolls I’m not sure…

      #1047
      Dreams
      Administrator

          Thanks for bringing this up to the surface, these kind of problems never really gets any attention without feedback from players.

          You explained the problem really well and I will look into it to find a solution. It was never meant to be some kind of item decay and that is what it is in a way if the ratio between “good/bad” repairs is off.

          #1052
          lonewolf
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            • Journeyman
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            Yeah, at least for weapons right now hunting seems to slowly but steadily chip away at them. I think I have seen around 3 good repairs since we started but bad repairs are maybe around 1/5 I’d estimate.

            My weapon is down to turning orange from fully repaired in 2 intense boss fights now and I’m starting to freak out, lol. Compare to a shield that can go through a few hours of hunting and be in “perfect condition” still when you try to repair it.

            #1053
            lothar
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              • Neophyte

              Can it be that weapons created before the change still have old hp/decay rate?
              May also be imagination or other effects, but when sparring I notice that weapons just crafted take much longer to break down than old weapons from loot we had laying around.

              #1066
              lonewolf
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                That would explain my experiences so far. But on the other hand armor doesn’t break nearly as fast after that one update that changed them, even the old pieces.

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