Mining in Unsafe Zone

General Bugs / Suggestions Mining in Unsafe Zone

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  • #2802
    thatoneguy
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    The risk is still incredibly not worth the payout. All mines have been marked. Considering things are decently active, the chances of getting away with a significant amount of macroing to get a return that would be worth the effort are slim to none.

    Therefore the mines sit empty and unused. Crafters aren’t happy because they cant use them, and the jerks who like to kill them are unhappy because nobody is using them. Nobody wins here.

    Personally, I don’t understand the appeal of making gems so hard to get. This server and its playerbase claim to want to encourage encounters and pvp. I really think making decent armor a little more easily attainable would level the playing field and make folks less afraid to wear their good gear on their hunts.

    At the very least, seems like crafters need some kind of advantage when mining in unsafe zones. Maybe a really expensive item that only crafter class can use that freezes targets no matter their protections? Or maybe a guard/golem of some kind that guards them and is super fast and drains stamina?

    Or maybe spec crafter can recall without delay? Like half a second instead of whatever it is now?

    Open to other ideas.

    #2803
    m00nd0g
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    I’m very curious that if a poll was made pvp shard vs pvm shard, which one would players prefer.

    #2804
    nekros13
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    i always will prefer a pvm shard but a ilttle pvp is good but but here soo hard find itens to you and so easy to be killed and lost everything need make a balance about this i dont know just explain my point

    #2806
    m00nd0g
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    @nekros13 I personally also prefer pvm over pvp for the same reason.
    I’ve played on pvp servers before and it was a lot of fun, but there’s no skill bracket here regarding pvp. I don’t mean on this server specifically, but ZH servers in general.
    We don’t have player vs player damage suppression and also no weapon/class abilities such as ‘concussion blow’, ‘double shot’, ‘armour piercing’
    Too easy to kill someone.

    Killing someone should be an achievement.

    Nice if players could go red if they want to pvp other red players. Those who prefer pvm stay green.

    #2807
    thatoneguy
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    I would say majority of people would say that PVP should be a part of the UO experience, given that- yes, a kill is actually an achievement. My opinion is that no matter what class you play, there shouldn’t be the possibility of someone showing up, clicking you, and you instantly dying (unless a stacked lvl 6 warrior puts a sword in a naked mages face or some other obvious scenario).

    When a stacked player can insta-kill a slightly less stacked player, I think its safe to say PVP is broken, and that creates an atmosphere that makes it easy for players to end up grieving.

    In the case of crafter though- its already such a thankless job. They get the shit end of the stick and they in turn provide so much. Somebody throw them a damn bone.

    #2808
    m00nd0g
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    @thatoneguy I agree with you 100%, but balancing/fixing pvp is a massive undertaking.

    #2809
    nekros13
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    agree with both of you kkk soo now wait for a feedback

    #2810
    sharnthor
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    Same here. I got instakilled twice. That to me doesn’t make any sense at all… needless to say, the classes aren’t stacked up against each other properly either.

    IE, mage vs warrior. Rangers vs warrior.

    PVP is good to have as an achievement, but as general play… it’s absolutely worthless. Nobody can go anywhere with their “good” items as it’s literally just a one-sided fight here.

    Perhaps have some pvp dungeons and some not?

    #2814
    m00nd0g
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    @sharnthor It’s very annoying, especially if you’re a solo player.

    #2823
    miketheone
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    I’ve been mining for 8 hours straight now outside safe zone, spec crafter, 130 mining, over 10500 iron, i’ve got 10 zulu, 0 DS, 0 ETS and 0 RN…. seriously i don’t know what are the chance factor improovement from a non safe zone vs a safe zone, but it’s clearly not a “significative” chance increase…

    last night 15 hours straight mining out side safe or guard zone, 27k iron, 12 zulu, 4 RN, 2 ETS, 0 DS….

    #2825
    payne
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    Expecting Gems with 130 mining? gl 🙂

    #2837
    sharnthor
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    2 days worth of mining in Occlo mine with 150 mining – total of 9rnd…sigh

    #2844
    archaxe
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    That’s an amazing luck, getting 9 RND inside occlo mines in 2 days. Congrats!

    #3014
    sharnthor
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    So… 3 days of straight mining in Occlo mine
    Average of around 3 ets per day
    0 RND at all and around 2 zulu per day

    This is not right at all
    150 mining c4 crafter

    #3021
    gagu
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    Wonder where you tried to mine outside of Ocllo… 😀

    8 hours mining 150 mining spec 5

    #3022
    gagu
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    #3023
    sharnthor
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    Holy hell! Omeros?

    There’s no way in hell I get that even in 24hours!

    #3025
    gagu
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    No, it’s not even with omero’s, it’s just outside of Ocllo

    #3047
    pixy
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    Remove all top pres and logs from safe zones!
    I see that all have a really easy life to have good rescourses, is it intresting to make this game full of top armors? Crafters must be played by players who respect them. Not for all, just macrosing in safe zone in all skills items with omeros and xara) ohhh so intresting to play, when i just wear all and go free zone and macro im the besr crafter)) ahhhaaa…. when Richard Allen Garriott with his team make this game he support it on real based principle of life, so if you whant to find something you need to go outside and look for it.

    #3050
    gagu
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    The dev team for UO also spoke about their mistake, to make everything killable 😀

    #3052
    thatoneguy
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    Glad to see there is at least a conversation about it.

    Personally, my friends and I found our way of mining outside without being hassled, so I wasn’t really speaking on behalf of my own interests. My concern comes moreso from the way this particular sever is ran and played and any new people coming onto the scene– not so much about what the games initial intent was.

    That is to say that even though UO and its original dynamic for a crafter was go out look for something by way of adventure (which is certainly an admirable principal to base a game on), the problem is that ZHO is much, much different in practice than that original game ever was. The class, loot, and PvP system here offers a lot of varying benefits and penalties that shift that dynamic completely.

    PvP grants success here. You can spend a huge hunk of your life running boss spawns, but if you aren’t PvPing and winning… then you are still losing. That atmosphere (although certainly containing its perks as far as playability) offers almost close to nothing for a crafter. You have to be reaaaally nostalgic to just sit and click a tool and then click the ground and derive any enjoyment out of that for hours.

    That being said, why not make it easier to carelessly macro a crafter so that you can put your love and attention into a character that is actually participating? If the fear is that gems will become too easy to get, then just make their rate of harvest a little bit slower, but as my original message still stands, a bunch of useless pre-marked death zone mines aren’t doing anybody any good, and it only makes a really cool class on this shard less interesting to play.

    #3145
    cinder
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    Well here’s my rant about this subject. I play a crafter as my primary character. Some say “boring” or “cash cow” or “useless” and there are times when I would agree. Then I think about the players I’ve helped to get started with some gold and decent crafted armor. The trust I’ve built up with players who pass me their most favorite items for repairs, knowing that I will return them is satisfying to me.
    Being restricted to the safety of Occlo and the limited resources of the Occlo mine is not only dull, it’s very frustrating! Knowing that there are SO MANY mines on the map that are unused and abandoned drives me crazy. Not crazy enough to risk using them though! Such a great waste really.
    Crafters are sitting ducks just waiting to get slaughtered by the first player that happens by. No point in leaving the safety of Occlo. May as well save yourself the trouble of getting resed and just toss your gear in the trash cuz it’s going to be gone regardless if you try to mine in the wild.
    If I dare to sneak into a mine I remove all my items, empty my pack except for a shovel. I’m not going to stay long enough to find gems, I’m only there for clay. I’ve memorized the few spots to get what I came for then I leave as quickly as possible, happy to make it out alive.
    I feel that Crafter Class has been completely ignored. There have been no updates or tweaks to this Class other than the expansion of Occlo safe zone (which is wonderful for lumberjacking) and the loss of the protection that statues had previously provided.
    Crafters have NO DEFENSES and are no more challenging to kill than a sheep. I don’t like feeling like just another resource to be harvested like a cabbage.
    Not sure how to resolve this issue, I wish I could offer a sensible answer. I’m not alone in thinking that all those lovely mines are going to waste. No one is going to risk using them as things stand now. Simply isn’t worth it.

    #3150
    thatoneguy
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    As far as the class being neglected, it seems to me that the sandbox-esque aspect of this game is what has kept it alive all these years. There is so much to do, and many different ways to do them. Zulu shards always seem to get so caught up in the pvp hunt-grind part of the game that they often overlook the benefits this game has to offer as far as creativity and recreation. Crafters should be able to craft decorations that people actually want, and sell/trade them. Make the resources for doing this super complicated and maybe even really rare so that its an actual accomplishment. Such as, a “glass table” requires like 10 RND, 500 glass, 50 logs. That way you don’t have an over abundance of next tier decor, but also have the ability to use the resources in that direction if you so wish.

    Crafters should also be able to earn access to hues with tailoring. Maybe they have a chance to mine up a “Sewing Kit of Vibrance” or something that allows them to color an item once. Make it super rare to find… like once every 50 hours of macroing mining or something, and maybe all hues are possible so the chance of getting a really awesome color is even rarer.

    In every game I’ve ever played, the ability to manipulate the aesthetics and alter your own avatar was always met with enthusiasm. There is a lot of different ways a crafter can be a vessel to alter and shape the way the shard looks. It would be a fun outlet for a lot of people. I know its easy to say “This shard isn’t about crafters, its about pvp and hunting” and just rule these people out like if you dont like it then move and get out of my country, but the truth is that the shard should keep its player base, so throw them a bone damn it.

    Crafter Lives Matter

    #3151
    cinder
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    I personally would love to see some new deco items that could be crafted and I love the idea of finding special colors for the dye tub!! Crafters deserve some attention and respect too!

    #3153
    pixy
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    say no to top ores and logs in safe zones only in unsafe! when you not just press start on your macro you need to defeat your crafters to have some good stuff that is reality) but i think top guilds have already 10k+ of all top couse we already killed Luna in except ebon and this is in 2 mounth of playing)

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