Ocllo and crafters lumberjacking

General Bugs / Suggestions Ocllo and crafters lumberjacking

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  • #2949
    gagu
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      Waddup peeps! So I just have a slight suggestion about Ocllo… As it turns out no one wants to leave this place, like, ever as a crafter, how about increasing the size of the safe zone so more tree is available to them? It’s quite painful to see 4 crafters huddling up at the very same trees over and over.. Feels as if the west side of the island haven’t been used at all in comparison (where the most trees are at)

      #2950
      moffegreven
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        How about making an incentive for crafters to leave the warm safety of occlo woods? Like some bonus logs or chance to find something cool.

        #2952
        gagu
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          ^ This is also a good idea

          #2953
          b3rtil
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            Both good ideas! Ocllo is crowded as hell!

            #3303
            schaukoski
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              “How about making an incentive for crafters to leave the warm safety of occlo woods? Like some bonus logs or chance to find something cool.”

              Very good idea.

              #3304
              qark
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                maybe a 1.5% increase of resources mine/jacked/etc when not in a safe zone?

                #3305
                gagu
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                  well there’s all ready an increase in ores when mining and in gems… though it seems it makes no difference between mining with omero’s outside in the wild or just mining regularly outside of ocllo with no omero’s, both gives 2 gems every time you find one

                  #3306
                  willowleaf
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                    well I for one got annoyed with the amount of people who never leave the trees in Occlo, so I been trying to LJ outside of the safe areas, and I am found minutes after starting my macro and killed. not sure how I keep getting killed when I am going to different locations each time. 3 times now. seems suspicious, but I wont go blaming. I will try again..

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