Power Players?

General General Board Power Players?

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  • #1188
    santaclaus
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      Is power player still a thing? or is it only classes?

      #1189
      lonewolf
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        Anyone who doesn’t fulfill the requirement for any of the classes is considered a power player. If that makes it “a thing” I’m not sure, you might need to elaborate your question.

        #1190
        santaclaus
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          Ah. Well back in the day of ZH3 when classes were first introduced there were a lot of us like Neo, myself, Dr.Evil, Cinnamon etc who had put a LOT of time into macroing many different skills. It was deemed a bit unfair that the specialist classes that were about to be implemented were so much stronger with so much little effort so Zulu implemented the Power Player class. Which got a boost on everything if you got a certain amount of total skill points which came down to aproximately:
          all skills >100 = PP lvl 1 (i think it was about 10% increase on all skills as bonus)
          all skills >120 = PP lvl 2 (20% bonus)
          all skills 130 = maxed out character = PP lvl 3 (40% bonus or something)

          #1191
          lonewolf
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            I think this idea has been mentioned by the devs, or someone at least, but never been implemented here. I agree that PP sounds like a lot of work for a weaker end result. But at least without a classe bonus you can pick and choose a bunch of skills you want to train and skip everything else.

            It might even have taken a turn for the worse when the latest pvm buff to melee was warrior-exclusive and not a buff to plate or shield armor.

            #1192
            santaclaus
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              Ah ok Thanks for the answer buddy. i will just assume that PP wont ever be a thing and once it DOES become a thing I will definetly make one =D

              #1207
              sparks
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                Same here.
                Really enjoyed playing a PP.

                #1335
                Ravnok
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                  If I remember right, we had a lot of issues with the PP class and balancing it with the main class system which was the problem.. Difficult to get it right with skill bonus % vs the specialized classes with those same skills.

                  For the same reasons as Santaclaus, Ravnok was converted into a PP when that came out

                  #1344
                  reireirei
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                    I still think we should revamp the pp into a real class. There’s a thread for my ideas to introduce talents (like in dota, if anyone plays dota me know!), but also having penalties to pp’s.

                    This is a macro intensive shard, and I think lot of folks want an extended end game to their macroing. Sprucing up a pp could be that new horizon.

                    How can we propose an implementation for it without breaking the game?

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