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› General › Bugs / Suggestions › Respawned dungeons
I noticed that many dungeons have been respawned, mainly adding (lots of!) trash mobs but also re-working some of the boss spawns.
What’s the rationale for this? Added trash mobs increases the time it takes to clear the dungeons, but much more so for badly equipped players than for well-equipped players. Arguably, this puts newer characters at a disadvantage, making it harder for them to enter dungeons compared to players with already decent gear, thus furthering the gap between newer and older players. Just a thought.
I’m fine with either, just curious why this change was implemented. Happy for any reponse 🙂
Just to give you a sense of what Deceit looks like now.
EDIT: Why can’t I link to images on the forums? Here’s an image: https://imgur.com/a/ekE3L
The spawn in deceit was a mistake of mine. Instead of spawning 8 monsters it spawned 80.. My bad 🙂
The spawn radius has been reduced but the amount has probably not been reduced enough. Ill get right on it… Thanks for the report.
The reason I respawned the dungeons is because the monsters were cropping up in single rooms that were never cleared. I had to reduce the spawn radius.