Tome Failure Rate

General General Board Tome Failure Rate

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  • #3233
    m00nd0g
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      • Apprentice
      • ★★★

      I’ve had 13 tomes in a row that had no power.
      About 8 of them were peacemaking at 145 base.

      I know there’s an increased failure rate depending on your base skill, but this is getting a bit ridiculous.

      #3234
      thatoneguy
      Member
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        • Journeyman
        • ★★★★

        Don’t really understand why a tome would fail.
        Like, you read it, but you just forgot or something? Lol

        Should get rid of the fail rate, make them 4x expensive and half as rare to find.

        #3235
        m00nd0g
        Member
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          • Apprentice
          • ★★★

          Here’s the thing…

          Tome’s promotes players to stay logged in (ie. macroing/playing) much longer.

          Where as trans scrolls has the opposite effect, it reduced player time by avoiding days of macroing.

          The focus should be to keep players logged in for as long as possible.
          A high online/logged-in player base encourages growth.

          I would go as far as to say that the failure rate should apply to trans scrolls not tomes.
          Tomes should be cheaper and easier to find.
          Trans scroll should be more expensive and harder to find.

          I’ve had runs where I would find 4 – 6 trans scrolls.
          That is days of play time removed.

          The fact that you can boost a character to class 4 in a matter of minutes by spamming trans scrolls is insane.

          I would much rather have something like “power hour gems” (instead of trans scrolls) that you can consume to trigger a power hour of your choosing.
          This way, materials are being used, players are macroing, staying logged in, it promotes hunting and it’s a consumable that can burn through currency.

          At this moment I tend to stay logged out until someone msg’s me on Discord with a tome for sale. If that tome fails, I’m logged out again. Apart from hunting a couple of hours a week, there’s no reason to be logged in at all.

          #3236
          Dementia
          Member
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            • Neophyte

            fail rate is fine, honestly in loot they are so common not to mention you can buy them with gold. As far as keeping players online, as we approach 200 players online I can safely say the shard is doing fine and actually the pol.exe would benefit highly from people no longer macroing, if you feel so inclined to keep a character going why not start a new class? I think if anything the failure rate on tomes should be astronomically higher to make ‘spec 6’ less common.

            #3250
            m00nd0g
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              • Apprentice
              • ★★★

              @Dementia You got your wish.
              I’m on 15 failed tome attempts in a row now.

              #3251
              Dementia
              Member
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                • Neophyte

                I doubt that. Don’t exaggerate things to get tweaks, if your going to make claims like that back it up with screenshots. The old game of bitching about things that are non issue so you can get an adjustment in your favor is an old con.

                #3252
                m00nd0g
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                  • Apprentice
                  • ★★★

                  @Dementia if you don’t like reading suggestion/criticism/complaints/bug-reports then why are you on the forums?

                  If you feel like acting like a cretin, do it in Discord.

                  #3254
                  b3rtil
                  Member
                    • Topics - 5
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                    • Novice
                    • ★★

                    I think we calculated in the guild that the median tomes needed for 150 is 11 tomes.

                    That said it’s still a random event so if you are unlucky like you seem to have been m00n you can still fail. But in some cases you succeed in less then 11 so it evens out.

                    So 11 tomes per skill is not that harsh imo.

                    #3255
                    m00nd0g
                    Member
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                      • Apprentice
                      • ★★★

                      Hey @b3rtil
                      Thanks for the feedback. Good knowing its a common occurrence.
                      I think what threw me off a bit was that I capped out TasteID, Provoke, Music and Herding with an average failure rate of about 2 – 3.
                      Then for some reason I’ve had consistent fails in a row.
                      Kinda curious if your total base skill points also plays a part in success chance.

                      I heard at around 140 – 145 the success rate is about 20%?
                      Tried searching for info in the forums but couldn’t find anything.

                      #3256
                      loki
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                        • Apprentice
                        • ★★★

                        had 11 fails in a row now with skills at 145
                        Seems it’s alot harder to get 145-150, the other skill levels havent been that different from oneanother from what I’ve gathered. And I’ve eaten ALOT of tomes ^^

                        #3257
                        archaxe
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                          • Apprentice
                          • ★★★

                          From what I understand the chance for success is 80% at 130 skill, 60% at 135, 40% at 140 and 20% at 145. This means the average (not median) number of tomes needed to reach the cap of 150 is almost 11.

                          Given this, failing 15 tomes in a row would be an extraordinarily unfortunate event (less than 4% chance) even if you’re attempting to increase the cap from 145 to 150. Unfortunately, it still means that the chance of success for your 16th tome is still only 20%.

                          #3258
                          thatoneguy
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                            • Journeyman
                            • ★★★★

                            You know these percentages from your own testing? Or is that information available somewhere?

                            Would be awesome and probably make for less complaining about hypothetical advantages if stuff like this was in the vault and clear to everyone.

                            #3259
                            m00nd0g
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                              • Apprentice
                              • ★★★

                              @loki Eleven in a row is rough. Got to stay hungry and keep eating.

                              @archaxe RNG can be heartless. Your failure rate regarding tomes coincides with what I’ve heard from other players.

                              @thatoneguy Would be nice to have the info confirmed by a dev and added to the info fault.

                              I’m first to admit that I’d be less salty if I knew the numbers beforehand.
                              Got a couple of friends who I buy tomes off.For me personally the frustration doesn’t lie so much in the gold spent (burning gold is good), it’s more a case of wanting to progress but being stuck for such a long period of time.

                              I’ll practice Loki’s optimism and keep munching away.

                              Thanks all for the clarification.

                              #3261
                              archaxe
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                                • Apprentice
                                • ★★★

                                @thatoneguy I vaguely remember one of the devs talking about the probabilities in-game shortly after tomes were introduced, but I cannot verify that source. It is not listed anywhere as far as I know, but it would be good to have that information in the infovault. Makes things less frustrating, for sure.

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